LAURA TORNGA
Design & Interaction · Elise Paige Productions

Design for film that thinks.

I design and build the interfaces of AI-native production: boards that direct generation, lessons that teach the craft, and spaces that breathe. The light moving behind this headline is the film's own aquarium, written as a shader.

Field · interaction + motion Stack · GSAP, WebGL, typography Status · everything shown is shipped
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Cold systems. Warm humans. The interface is the tension between them, and motion is how it speaks.

Selected interfaces, all shipped
The Human Behavior production board interface: dark UI, filterable shot rows with thumbnails, prompts, and status.
CASE 01

The production board

A 46-shot film as a working instrument. Every row is a generation unit: prompt, model, element binding, negative space, story beat. Designed to be read at a glance and trusted under deadline.

Role · design, build, data architecture Craft · information density, filtering, stateful rows
Open the live board →
The teaching breakdown interface: editorial dark layout walking one shot from audio to grade.
CASE 02

The teaching breakdown

One shot of the film, walked from audio-first build to final grade. An editorial system that turns a director's process into something anyone can learn from, real prompts, real frames, no mystery.

Role · design, build, writing system Craft · editorial rhythm, typographic hierarchy
Walk the shot →
void-breath: a generative WebGL breathing space, a torus of thousands of colored particles on black.
CASE 03

void-breath

A generative breathing space in WebGL: thousands of particles forming nebulae, constellations, and swarms that move with your breath. Proof that the 3D instinct is real when the work calls for it.

Role · concept, design, React Three Fiber build Craft · real-time 3D, generative systems, calm tech
Enter the space ↗
How I design
01

Rhythm before pixels

Films here are cut to sound before a frame exists, and interfaces get the same discipline: timing first, easing as performance, motion that lands on a beat instead of decorating one.

02

The negative prompt

Every shot in the pipeline declares what must not appear. Design works the same way: what you refuse, the extra panel, the louder color, the easy animation, is the design.

03

Direction over decoration

A tool that cannot be directed produces novelty; a tool that can be directed produces work. Interfaces earn their keep as control surfaces, every control doing one honest thing.

04

Ship the room

Nothing on this page is a mockup. The board runs, the lesson teaches, the space breathes. Designing in production is the fastest honest feedback there is.

Interaction design·Motion / GSAP·WebGL shaders·Design systems·Typography·
Prototyping·React Three Fiber·Accessibility·View Transitions·Production tools·

Let's design the next room together.

Open to AI-native studios and teams who want their tools to feel as considered as their films.

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