The production board
A 46-shot film as a working instrument. Every row is a generation unit: prompt, model, element binding, negative space, story beat. Designed to be read at a glance and trusted under deadline.
Open the live board →
The teaching breakdown
One shot of the film, walked from audio-first build to final grade. An editorial system that turns a director's process into something anyone can learn from, real prompts, real frames, no mystery.
Walk the shot →
void-breath
A generative breathing space in WebGL: thousands of particles forming nebulae, constellations, and swarms that move with your breath. Proof that the 3D instinct is real when the work calls for it.
Enter the space ↗Rhythm before pixels
Films here are cut to sound before a frame exists, and interfaces get the same discipline: timing first, easing as performance, motion that lands on a beat instead of decorating one.
The negative prompt
Every shot in the pipeline declares what must not appear. Design works the same way: what you refuse, the extra panel, the louder color, the easy animation, is the design.
Direction over decoration
A tool that cannot be directed produces novelty; a tool that can be directed produces work. Interfaces earn their keep as control surfaces, every control doing one honest thing.
Ship the room
Nothing on this page is a mockup. The board runs, the lesson teaches, the space breathes. Designing in production is the fastest honest feedback there is.